Thursday, March 28, 2013

Popular Culture as a Literacy Tool

Inspires students to draw on characters, infinitely expandable, reenactments, pleasure of play, improvisation, sound effects, joint planning with peers, social, active, and sets no limits to students imagination. "One clear feature of media driven writing is the central importance of giving good names to characters" (99). Using popular culture as a means to have students write is an effective manner to get student actively engaged in their interest. Popular culture could be a simple as using  comic books, movie clips that lead to a relative theme, the Sunday funnies, video games, etc. Motivating students to write what they read through spring-boarding of popular culture is another viable source of getting students to passionately write with expressiveness. Using what students enjoy as entertaining is a key that can be used as a teachable moment. It is part of their social conversation because students converse about what they are watching, listening, or  playing, so why not capitalize on that media. As a teacher, one can easily draw students attention especially when you begin to use characters, lyrics, or strategic levels of their video gaming into the instructional frame of mind. Students become impressed because now you have their interest.

For many years, authors have used Popular Culture to hook their audience into their passion of writing. Stephen King and Deen Koontz are great examples of authors who highly encourage writers to write, write, write, and write what interest you. These two authors share their views and tips on writing on the playlist provided in my blog.

No comments:

Post a Comment

As you comment on my blog, please remember that this is a learning tool, and not a place to "vent." Comments are welcome as it pertains to what is being read on the post. Thank you for visiting my professional reading blog.